Salter + TeZ + Lamontagne        I  L  I  N  X

  performative environment - 2014

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ILINX is a performative environment for the general public provoking an intense bodily experience that blurs the senses of sight, sound and touch. In the environment, a group of four visitors at a time wear specially designed garments. These wearables are outfitted with various sensing and actuating devices that enable visitors to interface with the performance space. During the event, a ritualistic progression which lasts approximately twenty minutes, the natural continuum between sound and vibration, vision and feeling becomes increasingly blurred, extending and stretching the body’ boundaries beyond the realm of everyday experience.

The project is inspired by work in the area of what is called sensory substitution – the replacement of one sensory input (vision, hearing, touch, taste or smell) by another, while preserving some of the key functions of the original sense.

The term ilinx (Greek for whirlpool) comes from the French sociologist Roger Caillois and describes play that creates a temporary but profound disruption of perception as is common in experiences of vertigo, dizziness, or disorienting changes of speed, direction or the body’s sense in space. “…An attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind“.



Chris Salter & TeZ:   Ideation and Art Direction

Valerie Lamontagne:   Wearables Direction and Design

Isabelle Campeau:   Wearable Development

Marie-Eve Lecavalier Lemieux:   Wearable Development

Ian Hattwick:   Technology Direction/Hardware-Software

Omar Falleh:   Lighting Collaboration

Panagiotis Tomaras:   Production Assistance

Marcello Giordano:   Hardware-Software/Haptics Research

Ivan Franco:   Hardware-Software

Deborah Egloff:   Haptics Research

Morgan Rauscher:   Robotics development/Production Assistance

Ian Arawjo:   Sketching Software


Photo: Étienne Saint-Denis, Chris Salter

Models: Marie-Ève Lecavalier Spencer Giley


Funded by a Canada Council for the Arts’ GRAND NCE Media Artist and Scientist Collaboration grant.


and kind contributions from


feel welcome to contact the artists for any questions